Bio: Generative Artist

 
 
 

In 2011, I was showing a friend some rough experimental animation involving homemade stereoscopic 3-D. The material was generated on Photoshop and with a still camera, while the movement is set up in Avid.

When the animation doubles, cross your eyes to merge the images—this yields stereoscopic imagery.

My friend said that I could take all this a good deal further if I learned “Processing” —an offshoot of Java designed specifically for visual artists. Processing opened a whole new realm of experimental possibility for me. It ignited something that had been missing— the ability to create “time based” visual works on a single platform, in a single planning stage. For me, making generative art is a personal creative outlet, much like learning to play an instrument. Although it takes time, practice and patience, the creative high exists at every stage. So while I approach each film editing project with as much creativity and innovation as I can, I take great pleasure in learning more about code, and it’s practical application in visual art.

 
Rock Lobster, photo mapped to a particle system with forces applied to the x, y, and z axes. Iteration 559.

Rock Lobster, photo mapped to a particle system with forces applied to the x, y, and z axes. Iteration 559.